Bioware: SWTOR

Bioware: Star Wars Cinematics

Recently I have had the wonderful opportunity to be part of the Cinematic Team for “Star Wars: The Old Republic”, contributing my creative input to one of the biggest game projects ever and making my mark on the Star Wars universe. It was an amazing time, and I have grown in skill and exper- ience as well as made some new friends along the way.  By the nature of the beast, a good deal of the cinematics would have the input of several designers. As was the case with me. Most of my work was polishing class and world quests laid down by previous designers. Fortunately, I did have the chance to create scenes from the ground up, starting with storyboards and working on them and watching them be included in the shipped version of the game.Here I am proud to show you my favorite scenes I have worked on, and hope you enjoy.

NOTE: There will be spoilers up ahead. There are cinematics that also contain alien VO. Playing the video at full screen will make the subtitles legible.

Imperial Agent Intro

This is the introduction cinematic to the Imperial Agent when the player arrives on Hutta. The player makes their way through the dog eat dog world of Hutta, then hacks a holopad to contact his Keeper back on Dromund Kaas.

Imperial Agent – Fa’athra Archives part 1

Eventually in the agent class quest you are sent over to your employer’s rival, Fa’athra, to steal his records so you can tamper them before sending them to Nemro. Kaliyo has become your cc, and you run into a lieutenant of Fa’athras.

Imperial Agent – Fa’athra Archives part 2

After dealing with Nohn either by killing him or convincing him to leave, you have a little chat with Kaliyo about possible fallout.

Consular Tatooine – Master Eriz Vossan, pre combat

At the very end of the consular’s quest on Tatooine, the player tracks down an important Jedi master that is suffering from a mysterious plague that is affecting Jedi.

Consular Tatooine – Dark Side Choice

This is dark side choice made by the player if he decides to silence Eriz Vossan.

Consular Tatooine – Heal Eriz Vossan

Light side choice.

Sith Inquisitor – Mother Machine

Along the Inquisitor’s story line, the player becomes possessed by several force ghosts. This gives the inquisitor tremendous powers, but it destroys the body. At the end of the player’s class arc on the planet Belsavis, the player finds an ancient machine left by the Rakata Race, which offers a chance to be “rebuilt” and stop the eventual destruction of the player.

Sith Inquisitor – System Lock 01

If the player decides to help the Mother AI, they have to employ the help of a group of hackers to help free the AI from locks that bind her, set by the ancient race.

Sith Inquisitor – System Lock 02

Lock number 2.

Sith Inquisitor – System Lock 03

Lock Number 03.

Sith Inquisitor – Rebuilding

If the player is successful in freeing the AI, or using a datapad key used earlier, the player is rebuilt, and able to contain their power.

Knight Belsavis – Col. Hareth

After the player arrives on Belsavis and discovers the situation that is unfolding on the planet, they set out to stop an Imperial Executor known as Krannus. Along the way the player runs into his lover, Colonel Hareth, as she attempts to stall the jedi.

Knight Belsavis – Distress Call

After dealing with Hareth, the player returns to find Pak, a security guard, playing a distress call from a group of researchers located deep in the old prison.

Knight Belsavis – Rayfel

As the player finds the scientists, the encounter more of Krannus’ death cult, with a particular Rayfel holding scientists hostage in another attempt to slow down the Jedi.

Knight Belsavis – Krannus

The player eventually confronts the Executor, reaching them in time to stop their plan.

Knight Belsavis – Rudd

Short conversation with the Republic Special Forces Commander.

Consular Belsavis – Commander Geland’s ID Card

Seeking an ancient race on the prison planet Belsavis, the player contacts an assistant to Commander Geland, a Warden, to find information. Informed of a massive prison break, the player helps restore some locator beacons, and rushes into one of the vaults searching for the missing commander.

Consular Belsavis – Prison Terminal, part one

As the player tries to outwit the traitor Geland and get deeper into the prison, they come across a destroyed terminal and a rather smug Geland on the PA.

Belsavis Consular – Prison Terminal, part 2

After repairing the terminal and attempting to get rid of a Category 10 escapee tag, the players have a chat with a new ally.

Belsavis Consular – Kill prisoners

After accessing the first terminal in order to give out the all clear signal, the player is forced by Geland to choose to either let prisoners out, or have Geland break the air filters, letting in spores and killing the prisoners.

Consular Belsavis – Let Prisoners Free

After accessing the first terminal in order to give out the all clear signal, the player is forced by Geland to choose to either let prisoners out, or have Geland break the air filters, letting in spores and killing the prisoners.

Consular Belsavis – Esh-kha savants die

After freeing the first batch of the ancient warrior race called the Esh-kha that may be potential allies, the player must convince their leader, Sharpest Eye, to follow him. Depending on the player’s response, some savants will stay, or all will follow the player to safety.

Consular Belsavis – Save all the Esh-kha savants

After freeing the first batch of the ancient warrior race called the Esh-kha that may be potential allies, the player must convince their leader, Sharpest Eye, to follow him. Depending on the player’s response, some savants will stay, or all will follow the player to safety.

Consular Belsavis – Confront Geland

Towards the end of the class quest and setting free Esh-Kha that are friendly to the republic, the player finally confronts Geland in person.

Consular Belsavis – Door

After dealing with the Esh-kha sent against the player, they now deal with the locked chamber door as Geland sabotages Hallow Voice’s stasis chamber in an effort to thwart the consular’s plan.

Consular Belsavis – Final Confrontation with Geland

After busting through the door, the player has one last chat with Geland.

Consular Belsavis – Freeing Hallow Voice

Hallow Voice was the leader of the faction of Esh-Kha that wanted peace with the galaxy, but were imprisoned with rest of the warring race.

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